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策略调整可行性 #53

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SvenNJ opened this issue Oct 12, 2022 · 2 comments
Closed

策略调整可行性 #53

SvenNJ opened this issue Oct 12, 2022 · 2 comments

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@SvenNJ
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SvenNJ commented Oct 12, 2022

目前是根据当前人的手牌、历史出牌、各玩家出牌历史、剩余数量以及 炸弹组合的,非常庞大的数据量,训练需要耗费非常久的时间。

若调整为 当前人的手牌、下家手牌、上家手牌、最近一次出牌记录 来训练 会不会更快些,也就是大家都是明牌来打斗地主。

LSTM这里 也不要 历史出牌记录来初始化了,直接按照上面的明牌元素,Linear还是保持6层,512大小

最终反正都是按照牌局结束来奖励。

想知道这种策略在 地主与农民 合作与对抗上面 是否有效

@daochenzha
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@SvenNJ 我觉得效果会更好,不过这样就训练出来的agent就只能打明牌了

@SvenNJ
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SvenNJ commented Oct 13, 2022

好的,感谢

@SvenNJ SvenNJ closed this as completed Oct 13, 2022
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