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This repository has been archived by the owner on Jul 29, 2020. It is now read-only.
Hey, found an issue today, while making a second window in the menu. If you do a second BaseWindow (for Skinchanger for example) and you try to move it, it moves the window that gets called before it.
Basicly all i did was this: auto test = std::make_shared<BaseWindow>(Vector2D(200, 200), Vector2D(200, 200), g_Fonts.pFontTahoma8.get(), g_Fonts.pFontTahoma10.get(), "Antario - test");
and call it after this->AddChild(windowMain);
Hey, found an issue today, while making a second window in the menu. If you do a second BaseWindow (for Skinchanger for example) and you try to move it, it moves the window that gets called before it.
Basicly all i did was this:
auto test = std::make_shared<BaseWindow>(Vector2D(200, 200), Vector2D(200, 200), g_Fonts.pFontTahoma8.get(), g_Fonts.pFontTahoma10.get(), "Antario - test");
and call it after this->AddChild(windowMain);
Video of the issue: https://youtu.be/WUqN-OFAmF0
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