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UE5.1 Support? #16
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I created a fork that updates it to work with 4.26. |
@benjs2000 Okay. I have tested the 4.26 version with 5.1 and it rebuilt and packaged fine. Try out my fork and let me know. |
@kabassmusic Thanks. I've built it and while I can load the plugin, I'm getting this UE crash when I hit play. Any ideas? Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 4294967295 UnrealEditor_Core I don't really know what I'm doing but my setup looks like this: |
@benjs2000 Set your Tick Interval to 0.02. This is happening because it's running too frequently on Tick. |
@kabassmusic Have tried tick interval 0.02. Set it in the WAC component of the blueprint but same crash occurs. Hmmm. |
Interesting. Try setting a delay on tick to 1 second. EDIT: You said you set it in the component, set it in the blueprint instead. |
@kabassmusic Thanks for the suggestion - have tried 1 second tick in the blueprint as well but same error unfortunately. |
@kabassmusic Update: I got it working in |
Did you manage to rebuild it for 4.27.2 by any chance ? |
@chrixbedardcad It should just work. You'll just get a popup every time that says it was made for an older version but it'll still build anyways. |
@kabassmusic I try and I get that window message and the project will not open. |
I had the same issue but followed this tutorial: (just build in ide) Also, I seem to be having issues in 5.1. Seems to work ok on 5.0 though. @chrixbedardcad |
@benjs2000 I havent actually tested it on 5.1 yet. Is it still crashing? |
@Th-Asencio I was having the exact same issue but hotfixed it with a hacky fix a few days ago. I'll get back to you in the next few hours. |
@Th-Asencio @kabassmusic I got things working in 5.1 with this fork. |
Thank you, I will try it out right now! Edit: Works fine so far, I will let you know if I face other issues |
@benjs2000 So changing it from float to int32 fixed that bug? |
@kabassmusic The issue was that if the length of the frequencies (freq.num or smth) was less than 0 then it crashes so the if statement fixes it. |
@benjs2000 Fantastic, I'll update my fork and credit you with changes. Really glad that people have come together to fix this outdated plugin! |
@kabassmusic Did you get a chance to incorporate these fixes in your latest build as i'm experiencing the same crashes when no sounds are playing. Thanks! |
I managed to bypass the crash, as others mentioned above. But now, after a short while, it just stops giving any output. Bypassing the invalid size crash, does not seem to be a solution. |
found an update to this one mate, works in 5.1 and the latest preview 5.4 (I assume all the versions in between too) |
Love this plugin, though struggling to get it working with UE5.1 (have tried auto build when launching project but failed)
Any advice on how I can build this myself to work with 5.1?
Cheers
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