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Arbiter.swift
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Arbiter.swift
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#if os(Linux)
import Glibc
private let system_fork = Glibc.fork
#else
import Darwin.C
@_silgen_name("fork") private func system_fork() -> Int32
#endif
import Nest
enum Address : CustomStringConvertible {
case IP(hostname: String, port: UInt16)
func socket() throws -> Socket {
switch self {
case let IP(hostname, port):
let socket = try Socket()
try socket.bind(hostname, port: port)
try socket.listen(20)
// TODO: Set socket non blocking
return socket
}
}
var description: String {
switch self {
case let IP(hostname, port):
return "\(hostname):\(port)"
}
}
}
/// Arbiter maintains the worker processes
class Arbiter<Worker : WorkerType> {
let logger = Logger()
var listeners: [Socket] = []
var workers: [pid_t: Worker] = [:]
var numberOfWorkers: Int
let addresses: [Address]
let application: RequestType -> ResponseType
var signalHandler: SignalHandler!
init(application: RequestType -> ResponseType, workers: Int, addresses: [Address]) {
self.application = application
self.numberOfWorkers = workers
self.addresses = addresses
}
func createSockets() throws {
for address in addresses {
listeners.append(try address.socket())
logger.info("Listening at http://\(address) (\(getpid()))")
}
}
func registerSignals() throws {
signalHandler = try SignalHandler()
signalHandler.register(.Interrupt, handleINT)
signalHandler.register(.Quit, handleQUIT)
signalHandler.register(.Terminate, handleTerminate)
signalHandler.register(.TTIN, handleTTIN)
signalHandler.register(.TTOU, handleTTOU)
sharedHandler = signalHandler
SignalHandler.registerSignals()
}
var running = false
// Main run loop for the master process
func run() throws {
running = true
try registerSignals()
try createSockets()
manageWorkers()
while running {
sleep()
manageWorkers()
}
halt()
}
func stop(graceful: Bool = true) {
listeners.forEach { $0.close() }
if graceful {
killWorkers(SIGTERM)
} else {
killWorkers(SIGQUIT)
}
running = false
}
func halt(exitStatus: Int32 = 0) {
stop()
logger.info("Shutting down")
exit(exitStatus)
}
/// Sleep, waiting for stuff to happen on our signal pipe
func sleep() {
let timeout = timeval(tv_sec: 10, tv_usec: 0)
let (read, _, _) = select([signalHandler.pipe[0]], [], [], timeout: timeout)
if !read.isEmpty {
do {
while try signalHandler.pipe[0].read(1).count > 0 {}
} catch {}
}
}
// MARK: Handle Signals
func handleINT() {
stop(false)
}
func handleQUIT() {
stop(false)
}
func handleTerminate() {
running = false
}
/// Increases the amount of workers by one
func handleTTIN() {
numberOfWorkers += 1
manageWorkers()
}
/// Decreases the amount of workers by one
func handleTTOU() {
if numberOfWorkers > 1 {
numberOfWorkers -= 1
manageWorkers()
}
}
// MARK: Worker
// Maintain number of workers by spawning or killing as required.
func manageWorkers() {
spawnWorkers()
murderWorkers()
}
// Spawn workers until we have enough
func spawnWorkers() {
let neededWorkers = numberOfWorkers - workers.count
if neededWorkers > 0 {
for _ in 0..<neededWorkers {
spawnWorker()
}
}
}
// Murder unused workers, oldest first
func murderWorkers() {
let killCount = workers.count - numberOfWorkers
if killCount > 0 {
for _ in 0..<killCount {
if let (pid, _) = workers.popFirst() {
kill(pid, SIGKILL)
}
}
}
}
// Kill all workers with given signal
func killWorkers(signal: Int32) {
for pid in workers.keys {
kill(pid, signal)
}
}
// Spawns a new worker process
func spawnWorker() {
let worker = Worker(logger: logger, listeners: listeners, application: application)
let pid = system_fork()
if pid != 0 {
workers[pid] = worker
return
}
let workerPid = getpid()
worker.run()
logger.info("Worker exiting (pid: \(workerPid))")
exit(0)
}
}