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Chatpad input 'freezing' after certain amount of characters are entered #73

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skybldev opened this issue Oct 16, 2017 · 3 comments
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@skybldev
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skybldev commented Oct 16, 2017

After entering a certain amount of characters, I cannot input anything for several seconds.

As seen in the [video](https://youtu.be/_UvLx7MpJFU), I was only able to input at least 3 characters before it stopped accepting input for a moment, and accepting it again.

I would like to know a fix for this, or have this fixed.

EDIT:
After a bit of further investigation and testing, I found that when I input keys that have been pressed after any of the two modifier buttons, input does not freeze. I could input as many as possible, but when i press the letters or numbers alone, the input would freeze like before.

@skybldev skybldev reopened this Oct 16, 2017
@skybldev skybldev changed the title Chatpad input 'freezing' after certain amount of characters are entered, and another issue Chatpad input 'freezing' after certain amount of characters are entered Oct 16, 2017
@Kytech
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Kytech commented Jan 26, 2021

@skybldev Thank you for the input on your issue. Can you tell me what version of vJoy and libUSB you are using?

@skybldev
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Wow... this was a long time ago I'm surprised you responded haha :)

Being that long ago, I forgot what version of any of those I was using back then.

@Kytech
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Kytech commented Mar 16, 2021

No worries! I'm planning to rewrite a good chunk of how this application works in the near future. The current method this app uses can interfere with just the regular controller input as well, so I'm trying to see if I can get away without touching any of the regular controller signals. That would allow me to trim down some of the dependencies as well, hopefully reducing some of the strange occurrences like this with the chatpad components. I haven't run into issues like this before and It's been difficult for me to replicate. I haven't had any luck with that. At this point, I've just decided that I should focus on cleaning up the codebase first to see if I can cut out the excess. I'll be sure to revisit this issue when I test the changes as I rewrite a good chunk of this app.

Thanks again for bringing the issue to my attention!

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