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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
# Project
project(Stardank VERSION 1.0 LANGUAGES CXX)
# Find packages
find_package(glfw3 REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(Threads)
find_package(Freetype)
# Includes
include_directories(src/)
include_directories(src/entt-3.8.1/single_include/)
# Flags
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wshadow")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -march=native -DNDEBUG")
# Default build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# Add engine executable
add_executable(
stardank
src/stardank/main.cpp
# Application
src/stardank/application/application.cpp
src/stardank/application/on_event.cpp
src/stardank/application/on_key_press.cpp
src/stardank/application/on_key_release.cpp
src/stardank/application/on_mouse_down.cpp
src/stardank/application/on_mouse_move.cpp
src/stardank/application/on_mouse_scroll.cpp
src/stardank/application/on_mouse_up.cpp
src/stardank/application/on_window_close.cpp
src/stardank/application/on_window_resize.cpp
src/stardank/application/run.cpp
# Render API
src/stardank/renderer/program.cpp
src/stardank/renderer/renderer.cpp
src/stardank/renderer/shader.cpp
src/stardank/renderer/texture.cpp
# Text Renderer
src/stardank/renderer/text/atlas.cpp
src/stardank/renderer/text/draw_text.cpp
src/stardank/renderer/text/renderer.cpp
# Quad Renderer
src/stardank/renderer/quad/draw_line.cpp
src/stardank/renderer/quad/draw_point.cpp
src/stardank/renderer/quad/draw_quad.cpp
src/stardank/renderer/quad/draw_triangle.cpp
src/stardank/renderer/quad/flush.cpp
src/stardank/renderer/quad/renderer.cpp
# Texture Renderer
src/stardank/renderer/texture/draw_quad.cpp
src/stardank/renderer/texture/flush.cpp
src/stardank/renderer/texture/renderer.cpp
# Window
src/stardank/window/window.cpp
src/stardank/window/callback_cursor_position.cpp
src/stardank/window/callback_mouse_scroll.cpp
src/stardank/window/callback_keyboard.cpp
src/stardank/window/callback_window_close.cpp
src/stardank/window/callback_mouse_button.cpp
src/stardank/window/callback_window_size.cpp
# Game
src/stardank/game/game.cpp
src/stardank/game/on_event.cpp
src/stardank/game/on_key_press.cpp
src/stardank/game/on_key_release.cpp
src/stardank/game/on_mouse_down.cpp
src/stardank/game/on_mouse_move.cpp
src/stardank/game/on_mouse_scroll.cpp
src/stardank/game/on_mouse_up.cpp
src/stardank/game/on_window_close.cpp
src/stardank/game/on_window_resize.cpp
src/stardank/game/render.cpp
src/stardank/game/update.cpp
)
target_link_libraries(stardank glfw)
target_link_libraries(stardank GLEW)
target_link_libraries(stardank OpenGL)
target_link_libraries(stardank Threads::Threads)
target_link_libraries(stardank Freetype::Freetype)