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Status.md

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Status

Properties

Name Type Description Notes
Code Pointer to int32 [optional]
Message Pointer to string [optional]
Details Pointer to []Any [optional]

Methods

NewStatus

func NewStatus() *Status

NewStatus instantiates a new Status object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewStatusWithDefaults

func NewStatusWithDefaults() *Status

NewStatusWithDefaults instantiates a new Status object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetCode

func (o *Status) GetCode() int32

GetCode returns the Code field if non-nil, zero value otherwise.

GetCodeOk

func (o *Status) GetCodeOk() (*int32, bool)

GetCodeOk returns a tuple with the Code field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCode

func (o *Status) SetCode(v int32)

SetCode sets Code field to given value.

HasCode

func (o *Status) HasCode() bool

HasCode returns a boolean if a field has been set.

GetMessage

func (o *Status) GetMessage() string

GetMessage returns the Message field if non-nil, zero value otherwise.

GetMessageOk

func (o *Status) GetMessageOk() (*string, bool)

GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMessage

func (o *Status) SetMessage(v string)

SetMessage sets Message field to given value.

HasMessage

func (o *Status) HasMessage() bool

HasMessage returns a boolean if a field has been set.

GetDetails

func (o *Status) GetDetails() []Any

GetDetails returns the Details field if non-nil, zero value otherwise.

GetDetailsOk

func (o *Status) GetDetailsOk() (*[]Any, bool)

GetDetailsOk returns a tuple with the Details field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDetails

func (o *Status) SetDetails(v []Any)

SetDetails sets Details field to given value.

HasDetails

func (o *Status) HasDetails() bool

HasDetails returns a boolean if a field has been set.

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