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server.go
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server.go
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// MIT License
//
// Copyright (c) 2020 Lack
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package server
import (
"context"
"os"
"os/signal"
"time"
"github.com/google/uuid"
"github.com/lack-io/vine/core/codec"
log "github.com/lack-io/vine/lib/logger"
regpb "github.com/lack-io/vine/proto/apis/registry"
signalutil "github.com/lack-io/vine/util/signal"
)
// Server is a simple vine server abstraction
type Server interface {
// Init initialise options
Init(...Option) error
// Options retrieve the options
Options() Options
// Handle register a handler
Handle(Handler) error
// NewHandler create a new handler
NewHandler(interface{}, ...HandlerOption) Handler
// NewSubscriber create a new subscriber
NewSubscriber(string, interface{}, ...SubscriberOption) Subscriber
// Subscribe register a subscriber
Subscribe(Subscriber) error
// Start the server
Start() error
// Stop the server
Stop() error
// String implementation
String() string
}
// Router handle serving messages
type Router interface {
// ProcessMessage processes a message
ProcessMessage(context.Context, Message) error
// ServeRequest processes a request to completion
ServeRequest(context.Context, Request, Response) error
}
// Message is an async message interface
type Message interface {
// Topic of the message
Topic() string
// Payload the decoded payload value
Payload() interface{}
// ContentType the content type of the payload
ContentType() string
// Header the raw headers of the message
Header() map[string]string
// Body the raw body of the message
Body() []byte
// Codec used tp decode the message
Codec() codec.Reader
}
// Request is a synchronous request interface
type Request interface {
// Service name requested
Service() string
// Method the action requested
Method() string
// Endpoint name requested
Endpoint() string
// ContentType Content Type provided
ContentType() string
// Header of the request
Header() map[string]string
// Body is the initial decoded value
Body() interface{}
// Read the undecoded request body
Read() ([]byte, error)
// Codec the encoded message body
Codec() codec.Reader
// Stream indicates whether its a stream
Stream() bool
}
// Response is the response write for unencoded messages
type Response interface {
// Codec encoded writer
Codec() codec.Writer
// WriteHeader write the header
WriteHeader(map[string]string)
// Write a response directly to the client
Write([]byte) error
}
// Stream represents a stream established with a client.
// A stream can be bidirectional which is indicated by the request.
// The last error will be left in Error().
// EOF indicates end of the stream.
type Stream interface {
Context() context.Context
Request() Request
Send(interface{}) error
Recv(interface{}) error
Error() error
Close() error
}
// Handler interface represents a request handler. It's generated
// by passing any type of public concrete object with endpoints into server.NewHandler.
// Most will pass in a struct.
//
// Example:
//
// type Greeter struct{}
//
// func (g *Greeter) Hello(context, request, response) error {
// return nil
// }
//
type Handler interface {
Name() string
Handler() interface{}
Endpoints() []*regpb.Endpoint
Options() HandlerOptions
}
// Subscriber interface represents a subscription to a given topic using
// a specific subscriber function or object with endpoints. It mirrors
// the handler in its behaviour.
type Subscriber interface {
Topic() string
Subscriber() interface{}
Endpoints() []*regpb.Endpoint
Options() SubscriberOptions
}
type Option func(*Options)
var (
DefaultAddress = ":0"
DefaultName = "go.vine.server"
DefaultVersion = "latest"
DefaultId = uuid.New().String()
DefaultServer Server
DefaultRegisterCheck = func(context.Context) error { return nil }
DefaultRegisterInterval = time.Second * 30
DefaultRegisterTTL = time.Second * 90
)
// DefaultOptions returns config options for the default service
func DefaultOptions() Options {
return DefaultServer.Options()
}
// Init initialises the default server with options passed in
func Init(opts ...Option) {
DefaultServer.Init(opts...)
}
// NewSubscriber creates a new subscriber interface with the given topic
// and handler using the default server
func NewSubscriber(topic string, h interface{}, opts ...SubscriberOption) Subscriber {
return DefaultServer.NewSubscriber(topic, h, opts...)
}
// NewHandler creates a new handler interface using the default server
// Handlers are required to be a public object with public
// endpoint. Call to a service endpoint such as Foo.Bar expects
// the type:
//
// type Foo struct{}
// func (f *Foo) Bar(ctx, req, rsp) error {
// return nil
// }
//
func NewHandler(h interface{}, opts ...HandlerOption) Handler {
return DefaultServer.NewHandler(h, opts...)
}
// Handle registers a handler interface with the default server to
// handle inbound requests.
func Handle(h Handler) error {
return DefaultServer.Handle(h)
}
// Subscribe registers a subscriber interface with the default server
// which subscribes to specified topic with the broker
func Subscribe(s Subscriber) error {
return DefaultServer.Subscribe(s)
}
// Run starts the default server and waits for a kill
// signal before existing. Also registers/deregisters the server
func Run() error {
if err := Start(); err != nil {
return err
}
ch := make(chan os.Signal, 1)
signal.Notify(ch, signalutil.Shutdown()...)
log.Infof("Received signal %s", <-ch)
return Stop()
}
// Start starts the default server
func Start() error {
config := DefaultServer.Options()
log.Infof("Starting server %s id %s", config.Name, config.Id)
return DefaultServer.Start()
}
// Stop stops the default server
func Stop() error {
log.Infof("Stopping server")
return DefaultServer.Stop()
}
// String returns name of Server implementation
func String() string {
return DefaultServer.String()
}