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while the iron scythe and the grand faux are all fine and dandy it'd be nice if there were other tiers ranging from wood to diamond (I'm probably being redundant here as it may already be in your to-do list) there could also be a bone scythe (possibly as an artifact rather then a craftable item) that is extremely effective at reaping souls (giving 2 souls for the price of 1) while being rather like the wooden scythe in durability and attack damage. another feature that scythes could have making them more useful beyond being a necromancer's choice weapon could be that they can effectively harvest crops (possibly in a large radius depending on the tier) and have a chance to double the output of said crops (again this chance is improved by the tier of the scythe)
The text was updated successfully, but these errors were encountered:
Fun fact : the bone scythe exists in the mod's assets, however my artist
wanted it to be truly special which is why it is still not implemented. As
for the other tiers, we consider scythes to be a special weapon so we don't
really want to make one for each material.
The crop harvesting mechanic however sounds like a good idea, I will try
adding it soon.
while the iron scythe and the grand faux are all fine and dandy it'd be nice if there were other tiers ranging from wood to diamond (I'm probably being redundant here as it may already be in your to-do list) there could also be a bone scythe (possibly as an artifact rather then a craftable item) that is extremely effective at reaping souls (giving 2 souls for the price of 1) while being rather like the wooden scythe in durability and attack damage. another feature that scythes could have making them more useful beyond being a necromancer's choice weapon could be that they can effectively harvest crops (possibly in a large radius depending on the tier) and have a chance to double the output of said crops (again this chance is improved by the tier of the scythe)
The text was updated successfully, but these errors were encountered: