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Room View Zoom Level #68
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Implemented it if you wanna run from source. Zooming is done with ctrl+mousewheel and multiple zoom levels are available. It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit). Barely tested so there might be bugs. |
Thanks, I'll give running it from source a try later today when I have some more time.
Personally I don't see that as a particular issue. Just having the ability to zoom in will help a ton. |
https://i.imgur.com/kVwdFB1.png So I'm trying to follow the run from source instructions but I'm getting this error at the |
Does |
That appears to have done the trick. Everything else looks to have worked correctly after that too. |
That's good to hear, I'll update the instructions |
Could this zoom functionality be implemented in the sprite editor preview too? |
Oh yeah it works great. |
Would it be feasible to include the ability to zoom in when viewing rooms? On a 4k monitor, it's quite difficult to see things to the point where my mouse cursor is about twice the height of a zombie sprite when editing Aria of Sorrow and a bat sprite is around 1/8th the height of my cursor. Trying to move entities around can be finicky at this resolution as well. A 200% and/or 400% zoom would be extremely helpful.
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