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Room View Zoom Level #68

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Alice-Cheshire opened this issue Jan 1, 2023 · 8 comments
Closed

Room View Zoom Level #68

Alice-Cheshire opened this issue Jan 1, 2023 · 8 comments

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@Alice-Cheshire
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Would it be feasible to include the ability to zoom in when viewing rooms? On a 4k monitor, it's quite difficult to see things to the point where my mouse cursor is about twice the height of a zombie sprite when editing Aria of Sorrow and a bat sprite is around 1/8th the height of my cursor. Trying to move entities around can be finicky at this resolution as well. A 200% and/or 400% zoom would be extremely helpful.

@LagoLunatic
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Owner

Implemented it if you wanna run from source. Zooming is done with ctrl+mousewheel and multiple zoom levels are available. It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit). Barely tested so there might be bugs.

@Alice-Cheshire
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Thanks, I'll give running it from source a try later today when I have some more time.

It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit).

Personally I don't see that as a particular issue. Just having the ability to zoom in will help a ton.

@Alice-Cheshire
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https://i.imgur.com/kVwdFB1.png

So I'm trying to follow the run from source instructions but I'm getting this error at the gem install bundler step. What should I do from here?

@LagoLunatic
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Does gem install bundler -v 2.1.4 work?

@Alice-Cheshire
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That appears to have done the trick. Everything else looks to have worked correctly after that too.

@LagoLunatic
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Owner

That's good to hear, I'll update the instructions

@piratesephiroth
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Could this zoom functionality be implemented in the sprite editor preview too?

@piratesephiroth
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Oh yeah it works great.
Could it be added to the skeleton editor as well?

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