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Magic Seal locks removed regardless of settings #153
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Nope. It says it right there in your log - unlock_boss_doors. You must be remembering a different seed where you disabled that option. |
Actually, apparently I made Unlock Boss Doors be forcibly enabled if you have map rando on? I guess there was some kind of incompatibility between locked doors and map rando, but it's been over 3 years since then, so I'm not sure if it's still broken considering how many things have changed in that time. I guess it would need to be tested. |
That explains everything, I thought I was going crazy and started testing and confirming it was being silently appended, thank you for checking, if nothing else, you should probably at least grey out and force tick the option like you do with things like Boss Souls(I checked, you're right, Map Rando forces Unlock Boss Doors) |
It seems the main reason is because the item rando logic for where the seals are needed is tied to the doors on the outside, which get moved around by the map randomizer as rooms are reconnected. This could theoretically be fixable by having the logic itself change with the map. There are some more minor reasons for it too. |
DoS OnceAgainGivenFLESH - Spoiler Log.txt
I didn't really think about it till I finished my run but I disabled the "Unlock Boss Doors" option and yet I didn't need Magic Seals nor were they distributed about the map(I wanted them to extend the search layers)
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