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Is it working? #35

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glorsh66 opened this issue May 25, 2023 · 5 comments
Closed

Is it working? #35

glorsh66 opened this issue May 25, 2023 · 5 comments
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@glorsh66
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@lah7 lah7 added the question Further information is requested label May 25, 2023
@lah7
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lah7 commented May 25, 2023

Yes and no.

Yes - the theory works, but it's tedious to do right now, especially for all expansion/stuff packs.

No - I had been working on a patcher program, but other life things got in the way. I should pick it back up and get a first version out at some point. Watch this repository for releases! 🔔

It's not perfect, there are some bugs that need further investigation. Hopefully, these can be addressed once this project becomes easy to patch/unpatch.

@NightFlutter
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where is the patcher exe? i only see sims2_4k_ui_patcher.py
sorry i don't understand python

@lah7
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lah7 commented Jun 13, 2024

Sorry, that's my fault for publishing the README ahead of time. I've created a v0.1.0 release which contains the EXE build for Windows so you can try it out!

@lah7 lah7 closed this as completed Jun 13, 2024
@NightFlutter
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thanks and is it possible to make one for 1440p or 1080p? because i play on 1440p and this one makes the UI huge and also maybe it will fix some bugs if it's made for lower resolutions

@lah7
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lah7 commented Jun 13, 2024

1440p should be possible in future! For now, we'll focus on getting it right for 4K (200%, double density) and use what we learn from that to support other UI scales.

I've created a new issue so we can track demand → #37 → Be sure to give it a 👍🏼 !

Since you mentioned 1080p, I hadn't thought of fractional scaling, like zooming in 110% or 120%. It probably wouldn't look great since the UI is based on pixels, not vectors. Seems worthy of a future experiment - first, we'll need to see if the game's UI does supports decimal numbers or if it'll crash/corrupt the UI → #38

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