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Is it working? #35
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Yes and no. Yes - the theory works, but it's tedious to do right now, especially for all expansion/stuff packs. No - I had been working on a patcher program, but other life things got in the way. I should pick it back up and get a first version out at some point. Watch this repository for releases! 🔔 It's not perfect, there are some bugs that need further investigation. Hopefully, these can be addressed once this project becomes easy to patch/unpatch. |
where is the patcher exe? i only see sims2_4k_ui_patcher.py |
Sorry, that's my fault for publishing the README ahead of time. I've created a v0.1.0 release which contains the EXE build for Windows so you can try it out! |
thanks and is it possible to make one for 1440p or 1080p? because i play on 1440p and this one makes the UI huge and also maybe it will fix some bugs if it's made for lower resolutions |
1440p should be possible in future! For now, we'll focus on getting it right for 4K (200%, double density) and use what we learn from that to support other UI scales. I've created a new issue so we can track demand → #37 → Be sure to give it a 👍🏼 ! Since you mentioned 1080p, I hadn't thought of fractional scaling, like zooming in 110% or 120%. It probably wouldn't look great since the UI is based on pixels, not vectors. Seems worthy of a future experiment - first, we'll need to see if the game's UI does supports decimal numbers or if it'll crash/corrupt the UI → #38 |
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