Cards
Easy (everything ready to implement)
- SpySeal
Medium (new systems)
- Hedgehog, perm power change
- BigLeggedHare, perm power change
- Otter, temp power change
- Hedgehog2TheReturnofGlen, temp power change
- SupressedPerch, temp power change
- Squirrel, temp silence
- Weasel, player status (last winner)
Hard (loosely defined or difficult abilities)
- Falken, what happens if you pick an unrevealed card?
- HungryWolf, perm power change, define
eat up
- Rooster, how to trigger, perm power change (maybe player locked)
- Seagull, return card from graveyard to hand, reduce victory with 1, legendary
- Swan, tiebreaker
- Ant, define swap behaviour more rigorously
- Anteater, define swap behaviour more rigorously
Card statuses
- Temporary / Permanent states, Silence, Temporary / Permanent power changes
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Mess with deck (change order)
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Change other cards orders (attack to defense, etc)
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Mess with graveyard (won cards)
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Spegel spegel, reflect
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Block named card from being played, fästing
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Player Won last stick, better or wurst
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Player Lost last stick, trigger another ability (losing streak), slicka såren
- Split graveyard into two zones: Graveyard (eaten / banished) and paradise (win / stick)
- The Stacken discussion