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ActionInput.md

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ActionInput

Properties

Name Type Description Notes
Instructions Pointer to interface{} An array of instructions for the stage. Each object in the array uses the semantic patch format for updating a feature flag. [optional]

Methods

NewActionInput

func NewActionInput() *ActionInput

NewActionInput instantiates a new ActionInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewActionInputWithDefaults

func NewActionInputWithDefaults() *ActionInput

NewActionInputWithDefaults instantiates a new ActionInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetInstructions

func (o *ActionInput) GetInstructions() interface{}

GetInstructions returns the Instructions field if non-nil, zero value otherwise.

GetInstructionsOk

func (o *ActionInput) GetInstructionsOk() (*interface{}, bool)

GetInstructionsOk returns a tuple with the Instructions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInstructions

func (o *ActionInput) SetInstructions(v interface{})

SetInstructions sets Instructions field to given value.

HasInstructions

func (o *ActionInput) HasInstructions() bool

HasInstructions returns a boolean if a field has been set.

SetInstructionsNil

func (o *ActionInput) SetInstructionsNil(b bool)

SetInstructionsNil sets the value for Instructions to be an explicit nil

UnsetInstructions

func (o *ActionInput) UnsetInstructions()

UnsetInstructions ensures that no value is present for Instructions, not even an explicit nil

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