Name | Type | Description | Notes |
---|---|---|---|
RuleId | string | The ID of the variation or rollout of the flag to use. Use "fallthrough" for the default targeting behavior when the flag is on. | |
FlagConfigVersion | int32 | The flag version |
func NewFlagInput(ruleId string, flagConfigVersion int32, ) *FlagInput
NewFlagInput instantiates a new FlagInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewFlagInputWithDefaults() *FlagInput
NewFlagInputWithDefaults instantiates a new FlagInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *FlagInput) GetRuleId() string
GetRuleId returns the RuleId field if non-nil, zero value otherwise.
func (o *FlagInput) GetRuleIdOk() (*string, bool)
GetRuleIdOk returns a tuple with the RuleId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *FlagInput) SetRuleId(v string)
SetRuleId sets RuleId field to given value.
func (o *FlagInput) GetFlagConfigVersion() int32
GetFlagConfigVersion returns the FlagConfigVersion field if non-nil, zero value otherwise.
func (o *FlagInput) GetFlagConfigVersionOk() (*int32, bool)
GetFlagConfigVersionOk returns a tuple with the FlagConfigVersion field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *FlagInput) SetFlagConfigVersion(v int32)
SetFlagConfigVersion sets FlagConfigVersion field to given value.