generated from lazybytez/general-template
/
pingpong.go
59 lines (51 loc) · 1.92 KB
/
pingpong.go
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/*
* JOJO Discord Bot - An advanced multi-purpose discord bot
* Copyright (C) 2022 Lazy Bytez (Elias Knodel, Pascal Zarrad)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package pingpong
import (
"github.com/bwmarrin/discordgo"
"github.com/lazybytez/jojo-discord-bot/api"
)
// This component is an example on how to create a component
// The variable C holds the api.Component itself.
// The init function initializes the component with all required
// metadata.
// To make a component autoload properly, it is necessary to:
// 1. Enable it in the api.State of the component
// 2. Add an api.Lifecycle with a valid callback
// that initializes the component
// C is the instance of the ping pong component.
// Can be used to register the component or get information about it.
var C = api.Component{
// Metadata
Code: "ping_pong",
Name: "Ping Pong",
Description: "This module plays ping pong with you and returns Latency (maybe)",
State: &api.State{
DefaultEnabled: true,
},
}
// init initializes the component with its metadata
func init() {
api.RegisterComponent(&C, LoadComponent)
}
// LoadComponent loads the Ping-Pong Component
func LoadComponent(_ *discordgo.Session) error {
_ = C.SlashCommandManager().Register(pingCommand)
_ = C.SlashCommandManager().Register(pongCommand)
return nil
}