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thing@comments=0&historical=0&id=824&marketplace=0&page=1&pagesize=100&ratingcomments=0&stats=1&versions=0&videos=0
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thing@comments=0&historical=0&id=824&marketplace=0&page=1&pagesize=100&ratingcomments=0&stats=1&versions=0&videos=0
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<?xml version="1.0" encoding="utf-8"?><items termsofuse="http://boardgamegeek.com/xmlapi/termsofuse"><item type="boardgame" id="824">
<thumbnail>https://cf.geekdo-images.com/images/pic84788_t.jpg</thumbnail>
<image>https://cf.geekdo-images.com/images/pic84788.jpg</image>
<name type="primary" sortindex="1" value="Hijara" />
<name type="alternate" sortindex="1" value="Eclipse" />
<description>Hijara ... 2-player abstract strategy board game of concentration &ndash; using placement of small stones, strategy and points accumulation.&#10;&#10;The original game was named Excel and published by American Airlines, Inc. in their in flight magazine American Way on December 24th 1985 and July 22nd 1986 &ndash; U.S.A.&#10;&#10;Excel was later published as Eclipse by Games Above Board in 1994 and included in Games Magazine 1995 Buyers Guide To Games &ndash; U.S.A.&#10; Excel/Eclipse, renamed Hijara (Arabic for small stones), was published by Great American Trading Company in 1995 and has been in Games Magazine Top 100 since 1996.&#10;&#10;The game was then published as Hijara by Sunnywood, Sterling Games in 2004 &ndash; Hong Kong.&#10;&#10;Also published as Hijara in February 2012 by Ducosim &ndash; The Netherlands.&#10;&#10;The game has been knocked off 4 times &hellip; electronic flash versions (Russia &amp; U.S.A.) + Android (Belgium) and iPhone (India) apps.&#10;&#10;Game play: start with an empty board, end with a full board and the player who accrues the most points is the winner.&#10;&#10;The three ways to score points:&#10;4 numbers of a kind in a row - horizontally, vertically, diagonally scores 10 points.&#10;4 numbers in sequence in a row - horizontally, vertically, diagonally scores 15 points.&#10;4 numbers in a square scores 20 points.&#10;&#10;Two additional optional ways to score points:&#10;4 numbers of a kind in the 4 corner squares scores 10 points.&#10;4 numbers in sequence in the 4 corner squares scores 15 points.&#10;&#10;You snooze, you lose - as overlooked points are forfeited.&#10;&#10;A singular game for two with only one rule - i.e. numbered squares may be filled in any order however, stones must be placed on the square [being filled] in numerical sequence of that square.&#10;&#10;FYI &ndash; contrary to ValJor's opinion and as proved to him (by playing a game), as the game is played for points, the second player cannot break Hijara.&#10;&#10;</description>
<yearpublished value="1995" />
<minplayers value="2" />
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<results numplayers="2">
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<results numplayers="2+">
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<playingtime value="40" />
<minplaytime value="40" />
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<minage value="10" />
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<poll name="language_dependence" title="Language Dependence" totalvotes="0">
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<link type="boardgamecategory" id="1009" value="Abstract Strategy" />
<link type="boardgamecategory" id="1052" value="Arabian" />
<link type="boardgamemechanic" id="2048" value="Pattern Building" />
<link type="boardgamefamily" id="6363" value="Tube Games" />
<link type="boardgameimplementation" id="3656" value="Score Four" inbound="true"/>
<link type="boardgamedesigner" id="400" value="Martin H. Samuel" />
<link type="boardgameartist" id="400" value="Martin H. Samuel" />
<link type="boardgamepublisher" id="12092" value="Ducosim" />
<link type="boardgamepublisher" id="1394" value="Games Above Board" />
<link type="boardgamepublisher" id="4826" value="Giseh Verlag" />
<link type="boardgamepublisher" id="124" value="Great American Trading Company" />
<link type="boardgamepublisher" id="2625" value="Sterling Games" />
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