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I am running the latest alpha version of MineColonies for my Minecraft version.
Did you check on the Wiki? or ask on Discord?
I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
Single Player
Multi Player
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.494-BETA
Structurize Version
1.20.1-1.0.701-BETA
Related Mods and their Versions
Forge: 47.2.17
BlockUI: 1.20.1-1.0.139-BETA
Domum Ornamentum: 1.20-1.0.160-BETA
Current Behavior
When you repair a building that has doors or gates that are in a different state (open instead of closed) than on the blueprint, it replaces them. I believe it happens for trapdoors, or any item that can be "opened".
Expected Behavior
It should not replace doors/gates/trapdoors that are in the correct physical placement, regardless of their open/closed state.
Reproduction Steps
Build a building.
Open the door.
Repair the building.
It replaces the door.
Logs
No log
Anything else?
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Add a comment if you have any insights or background information that isn't already part of the conversation.
The text was updated successfully, but these errors were encountered:
It's not a trivial thing to handle because sometimes state (e.g. type) completely changes and the block needs to be replaced. So it would have to be on a heavy case-by-case basis.
Is there an existing issue for this?
Are you using the latest MineColonies Version?
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.20.1
MineColonies Version
1.20.1-1.1.494-BETA
Structurize Version
1.20.1-1.0.701-BETA
Related Mods and their Versions
Forge: 47.2.17
BlockUI: 1.20.1-1.0.139-BETA
Domum Ornamentum: 1.20-1.0.160-BETA
Current Behavior
When you repair a building that has doors or gates that are in a different state (open instead of closed) than on the blueprint, it replaces them. I believe it happens for trapdoors, or any item that can be "opened".
Expected Behavior
It should not replace doors/gates/trapdoors that are in the correct physical placement, regardless of their open/closed state.
Reproduction Steps
Logs
No log
Anything else?
The text was updated successfully, but these errors were encountered: