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ldr-importer does not import all lego blocks #116
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The majority of your LDD export problems can be resolved by updating the LDraw export table. Download this file (source), go to where ever LDD is installed (often C:\Program Files (x86)\LEGO Digital Designer), copy the ldraw.xml file from the zip and replace the one in program files with it. Open LDD, export, then try importing again. It's not an exact fix, but it help a lot. If it still will not import, then I am unable to help any further. |
hi, thanks to help me.. but I does not work for me for the moment.. what do I wrong? I get only crosses.. (I do not know how to work with code in the texteditor) I downloaded http://www.melkert.net/LDCad/download |
For a quick and dirty fix, copy this line and paste it into your .ldr file(as see in my previous picture): 1 15 0 22 21 1 0 0 0 1 0 0 0 1 99380.dat If you're interested, here is a link to LDraw's file format documentation. This line of code will make more sense if you read it: As for LDCad, go to Prefs -> LDraw and make sure the app is finding you part library and config files correctly. You can also get some extra help here: |
Thanks, I paste your code and it worked.. unless one block is not showing up.. see previous problem (there where 2 blocks with problems) I attached the picture. |
The extra code does not work for extra blocks because I can not script all the blocks myself.. ------I found out Line Type 1-------http://www.ldraw.org/article/218 ---------------------- Can It be automatically fixed by .ldr importer? I get a 'report: error' in Blender. How comes? Picture and the file with all the sensors attached. Thanks to help me. |
The NXT mindstorms does export but not the EV3 mindstorm blocks.. why? |
No, I don't know all of the pieces by name because... I don't have to! Every time you select a brick in LDD & LDCad, the part number is shown(see my previous picture). You can search and download(and move them to your parts library) LDraw brick numbers from a small "lookup" box here: My LDD won't export the EV3 brick to .ldr, which is why I suggested to build in LDD, export to .ldr, then re-add missing parts in LDCad. I'm trying to build less in LDD because of this hassle... and this: I downloaded my LDraw parts library from the complete.zip(last download link in the link) from here: In my LDCad -> Prefs -> LDraw -> Search (library) paths.. -> Current item properties -> Location = C:\Users\NAME\Downloads\complete\ldraw\ and the Type is set to Official Library. Move this to be first in the search order, hit Accept, then relaunch LDCad. The eurobrick link was posted in 2013, and in LDD's extended mode, not Mindstorms mode. Your problem(#116) is not with the importer, but with LDD's .ldr exporter. There's nothing this importer script could do because it doesn't even know to look for the EV3 brick in a direct export from LDD. HOWEVER, you can blame issue #11 for your all-sensors-not-showing-up problem!!! If you are still reading this and are able to fix everything, I'd love to see your renders! |
Wow, back up the bus. There are multiple reasons for the issues here. I will explain it all ASAP. |
The standard bus (car) you can find it in ldd-designer.com : but my NEW CAR: https://grabcad.com/library/lego-mindstorm-car-with-people-1
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Well.................. A while ago I found this tutorial on how to export SUPER realistic models from Mecabrick to Blender: .................................but... For this importer, I suggest sticking to LDraw, as this issue is kinda getting off topic, sorry. You don't have to use LDCad, there are other LDraw applications out there. ............. |
Good idea but, MECAbrick only imports files from LDD (.lxf) and than I see the import is also not correct from .lxf to mecabricks.. always strange.. I posted 'missing parts' also because there are no 'EV3' bricks in the list. http://www.mecabricks.com/en/forum/topic/50/22 |
OK, listen carefully.
Hopefully that answers all your questions. |
That is kinda what I've been saying, I actually still use LDD more than LDCad because most of the bricks I work with safely export from LDD. ...although, it isn't hard to tell the script to jump to the next line if it can't find the file for #11. |
One would think this, but the way the original author wrote it makes it impossible to do so. Trust me, many have tried. It's not possible. :( |
No, it's possible. |
I am working with lego mindstorms and have problems with importoring block form LDD.lego.com please can you try this also.. 2 blocks (T and gyrosensor) are not importing in blender.. attached 'onderdelen.ldr'
problem ldr to blender.zip
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