Version 4.12.0
This version was tested with 5.30.0 or newer tracking service and Unreal 4.27 and 5.3
Added
- Support of the Hinting API using leapC
- Plugin settings to add and remove hints
- Expose adding and removing hints in blueprint function library
Changed
- Client Libraries have been updated
Fixed
- CI Fixed
- Android packaging
- MAC intel & silicon build with Xcode (GitHub plugin only)
Known issues:
- Controller Switching not working properly - not visible and not interacting.
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
- With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
- FingerExtended is not used in Pose Detection scene
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at
https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.