Skip to content

v4.12.0

Latest
Compare
Choose a tag to compare
@YasserNezzari YasserNezzari released this 23 Apr 10:04
· 8 commits to main since this release

Version 4.12.0

This version was tested with 5.30.0 or newer tracking service and Unreal 4.27 and 5.3

Added

  • Support of the Hinting API using leapC
  • Plugin settings to add and remove hints
  • Expose adding and removing hints in blueprint function library

Changed

  • Client Libraries have been updated

Fixed

  • CI Fixed
  • Android packaging
  • MAC intel & silicon build with Xcode (GitHub plugin only)

Known issues:

  • Controller Switching not working properly - not visible and not interacting.
  • In UE5, grabbing with the right hand motion controller is intermittent
  • HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
  • As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
  • Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
  • With multiple leap device setups where one is Screentop, the screentop device position can be offset vertically
  • With multiple devices, when rapidly plugging between devices, a ghost duplicate/inactive device can be detected
  • FingerExtended is not used in Pose Detection scene

Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at

https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.