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PlugInLeapNotice prefab is broken #20

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jo3w4rd opened this issue Feb 27, 2016 · 1 comment
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PlugInLeapNotice prefab is broken #20

jo3w4rd opened this issue Feb 27, 2016 · 1 comment
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@jo3w4rd
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jo3w4rd commented Feb 27, 2016

3 things:

  1. On the LeapC side, IsServiceConnected isn't working because of a bug in LeapC. This has been fixed in platform. -- the fix should be in the assets by now.
  2. I am getting null object errors when the prefab is in the scene, so it seems that something might be missing from the prefab? -- further investigation reveals that at some point, some code was changed to expect a UI.Image instead of GUITexture, but other scripts still expect GUITexture.
  3. We shouldn't need to check for a connection every frame. Probably a coroutine that runs every couple of seconds is more efficient.
@jo3w4rd
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jo3w4rd commented Jan 19, 2017

Fixed in #490 (which removes the prefab, but adds a simpler setup with one class and one sprite texture)

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