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On the LeapC side, IsServiceConnected isn't working because of a bug in LeapC. This has been fixed in platform. -- the fix should be in the assets by now.
I am getting null object errors when the prefab is in the scene, so it seems that something might be missing from the prefab? -- further investigation reveals that at some point, some code was changed to expect a UI.Image instead of GUITexture, but other scripts still expect GUITexture.
We shouldn't need to check for a connection every frame. Probably a coroutine that runs every couple of seconds is more efficient.
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The text was updated successfully, but these errors were encountered: