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译注1
实际上把着色器代码保存在文件中适合学习OpenGL的时候,实际开发中最好把一个着色器直接储存为多个字符串,这样具有更高的灵活度。
实际开发,GLSL放在代码中,修改时,程序需要compile,大型程序花费时间很长,灵活度不如写在文件中
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这个译注的作者是 Django,我个人也不赞同这个译注,还是更喜欢将着色器文件分开放。
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译注1
实际上把着色器代码保存在文件中适合学习OpenGL的时候,实际开发中最好把一个着色器直接储存为多个字符串,这样具有更高的灵活度。
实际开发,GLSL放在代码中,修改时,程序需要compile,大型程序花费时间很长,灵活度不如写在文件中
The text was updated successfully, but these errors were encountered: