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VR devices need to know the actual size of a cellphone placed in, say, Google Cardboard or Samsung Gear VR. Current VR libraries are doing some basic sniffing, but not enough to really make a boilerplate for WebVR. The more data on large-format smartphones (e.g. 5" and 6" models) the better!
The text was updated successfully, but these errors were encountered:
VR devices need to know the actual size of a cellphone placed in, say, Google Cardboard or Samsung Gear VR. Current VR libraries are doing some basic sniffing, but not enough to really make a boilerplate for WebVR. The more data on large-format smartphones (e.g. 5" and 6" models) the better!
The text was updated successfully, but these errors were encountered: