/
main.go
38 lines (33 loc) · 905 Bytes
/
main.go
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/*
dwego can be thought of as muD - WEbsockets - Go (making it up as I go). It is,
as it might sound, a web-based MUD (Multi-User Dungeon) server written in Go (golang.org).
The server utilizes websockets to enable users to join & play via a capable web browser
(Try Firefox or Chrome).
*/
package main
import (
"flag"
//"fmt"
"log"
"net/http"
"text/template"
)
var addr = flag.String("addr", ":8080", "http service address")
var homeTempl = template.Must(template.ParseFiles("home.html"))
var players = make(map[int]Player)
var rooms map[string]Room
func init() {
LoadRooms("rooms.json")
}
func homeHandler(c http.ResponseWriter, req *http.Request) {
homeTempl.Execute(c, req.Host)
}
func main() {
flag.Parse()
go h.run()
http.HandleFunc("/", homeHandler)
http.HandleFunc("/ws", wsHandler)
if err := http.ListenAndServe(*addr, nil); err != nil {
log.Fatal("ListenAndServe:", err)
}
}