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RBTreeMap.h
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RBTreeMap.h
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#ifndef _RBTreeMap_h
#define _RBTreeMap_h
#include "BinTreeMap.h"
namespace cppalgo
{
template <class TYPE> class RBTreeMap
{
public:
RBTreeMap();
~RBTreeMap();
// Utilities
long GetCount() const { return m_nCount; }
bool IsEmpty() const { return m_nCount == 0; }
void RemoveAll();
// Operations
bool Find(const TYPE& key, TYPE& value) const;
bool Insert(const TYPE& value);
bool Remove(const TYPE& key);
// RBTreeMap에는 중복키 들어갈 수 없음.
// FindFirst / FindNext / RemoveAt 생략
protected:
struct Node
{
TYPE data;
Node *pLeft;
Node *pRight;
bool Red;
Node() { pLeft = pRight = 0; Red = false; }
};
Node* _Rotate(const TYPE& key, Node* pivot);
bool _IsLeafNode(const Node *p) const;
bool _Is2Node(const Node *p) const;
bool _DelLeafNode(const TYPE& key, Node *delp, Node *del);
bool _RedAsParent(Node *delgp, Node *delp, Node *sib);
TYPE _SwapKey(Node *del);
bool _BorrowKey(Node *delgp, Node *delp, Node* del, Node *sib);
void _BindNode(Node *delp);
void RemoveSubtree(Node *pNode);
Node *m_pNodeHead;
long m_nCount;
};
template <class TYPE> RBTreeMap<TYPE>::RBTreeMap()
{
m_pNodeHead = new Node;
m_pNodeHead->pLeft = 0;
m_pNodeHead->pRight = 0;
}
template <class TYPE> RBTreeMap<TYPE>::~RBTreeMap()
{
RemoveAll();
if (m_pNodeHead)
delete m_pNodeHead;
}
template <class TYPE> void RBTreeMap<TYPE>::RemoveSubtree(Node *pNode)
{
if (pNode != 0)
{
RemoveSubtree(pNode->pLeft);
RemoveSubtree(pNode->pRight);
delete pNode;
}
}
template <class TYPE> void RBTreeMap<TYPE>::RemoveAll()
{
RemoveSubtree(m_pNodeHead->pLeft);
m_pNodeHead->pLeft = 0;
}
template <class TYPE>
bool RBTreeMap<TYPE>::Find(const TYPE& key, TYPE& value) const
{
Node *s;
s = m_pNodeHead->pLeft;
while (s && !(key == s->data))
{
if (key > s->data) s = s->pRight;
else s = s->pLeft;
}
if (s == 0)
return false;
value = s->data;
return true;
}
template <class TYPE>
bool RBTreeMap<TYPE>::Insert(const TYPE& value)
{
Node *t, *p, *gp, *ggp;
ggp = gp = p = (Node*)m_pNodeHead;
t = (Node*)m_pNodeHead->pLeft;
while (t)
{
if (value == t->data) return false; // 중복키 삽입금지
if (t->pLeft && t->pRight && t->pLeft->Red && t->pRight->Red)
{ // Color Promotion
t->Red = true;
t->pLeft->Red = t->pRight->Red = false;
if (p->Red) // 회전이 필요
{
gp->Red = true;
if ((value> gp->data) != (value > p->data)) // double rotation
p = _Rotate(value, gp);
t = _Rotate(value, ggp);
t->Red = false;
}
m_pNodeHead->pLeft->Red = false; // 뿌리는 검정으로
}
ggp = gp; gp = p; p = t;
if (value > t->data) t = t->pRight;
else t = t->pLeft;
}
t = new Node;
t->data = value;
t->pLeft = t->pRight = 0;
t->Red = true; // 새로삽입되는 노드는 빨강
if (value > p->data && p != m_pNodeHead) p->pRight = t;
else p->pLeft = t;
m_nCount++;
if (p->Red) // 부모가 빨강이면 한번더 회전을 해주어야.
{
gp->Red = true;
if ((value> gp->data) != (value > p->data)) // double rotation
p = _Rotate(value, gp);
t = _Rotate(value, ggp);
t->Red = false;
}
m_pNodeHead->pLeft->Red = false; // 뿌리는 검정으로
return true;
}
template <class TYPE>
bool RBTreeMap<TYPE>::Remove(const TYPE& key)
{
Node *delgp, *delp, *del, *sib;
TYPE value = key;
delgp = delp = m_pNodeHead;
del = m_pNodeHead->pLeft;
sib = 0;
while (!_IsLeafNode(del)) {
if (!del->Red) { // del 이 black이면 Rotation
if (_RedAsParent(delgp, delp, sib)) {
// delgp와 sib의 위치가 변했다. 새로 수정
delgp = sib;
if (del->data > delp->data || del->data == delp->data) sib = delp->pLeft;
else sib = delp->pRight;
}
}
if (del != m_pNodeHead->pLeft && _Is2Node(del)) {
if (!_BorrowKey(delgp, delp, del, sib))
_BindNode(delp);
}
if (value == del->data) value = _SwapKey(del);
delgp = delp;
delp = del;
if (value > del->data || value == del->data) {
// swapkey로 인해 같은 값이 나올 수 있음.
// In-order successor를 사용하기 때문에 오른쪽으로
sib = del->pLeft;
del = del->pRight;
}
else {
sib = del->pRight;
del = del->pLeft;
}
}
if (!del->Red) { // del 이 black이면 Rotation
if (_RedAsParent(delgp, delp, sib)) {
// delgp와 sib의 위치가 변했다. 새로 수정
delgp = sib;
if (del->data > delp->data || del->data == delp->data) sib = delp->pLeft;
else sib = delp->pRight;
}
}
if (del != m_pNodeHead->pLeft && _Is2Node(del)) {
if (!_BorrowKey(delgp, delp, del, sib))
_BindNode(delp);
}
if (_DelLeafNode(value, delp, del)) {
m_nCount--;
return true;
} else {
return false;
}
}
template <class TYPE>
RBTreeMap<TYPE>::Node* RBTreeMap<TYPE>::_Rotate(const TYPE& key, Node* pivot)
{
Node *child, *gchild;
if ((key > pivot->data || key == pivot->data) && pivot != m_pNodeHead)
child = (Node*)pivot->pRight;
else
child = (Node*)pivot->pLeft;
if (key > child->data || key == child->data) // Rotate Left
{
gchild = (Node*)child->pRight;
child->pRight = gchild->pLeft;
gchild->pLeft = (Node*)child;
}
else // Rotate Right
{
gchild = (Node*)child->pLeft;
child->pLeft = gchild->pRight;
gchild->pRight = (Node*)child;
}
if ((key > pivot->data || key == pivot->data) && pivot != m_pNodeHead)
pivot->pRight = gchild;
else
pivot->pLeft = gchild;
return gchild;
}
template <class TYPE>
bool RBTreeMap<TYPE>::_IsLeafNode(const Node *p) const
{
if (p == 0) return false;
if ((p->pLeft == 0 || (p->pLeft && p->pLeft->Red && !p->pLeft->pLeft && !p->pLeft->pRight))
&& (p->pRight == 0 || (p->pRight && p->pRight->Red && !p->pRight->pLeft && !p->pRight->pRight)))
return true;
else
return false;
}
template <class TYPE>
bool RBTreeMap<TYPE>::_Is2Node(const Node *p) const
{
if (p == 0) return false;
if (p->Red == true) return false;
if ((p->pLeft == 0 && p->pRight == 0)
|| (p->pLeft && p->pRight && !p->pLeft->Red && !p->pRight->Red))
return true;
else
return false;
}
template <class TYPE>
bool RBTreeMap<TYPE>::_DelLeafNode(const TYPE& key, Node *delp, Node *del)
{
if (key == del->data && !del->pLeft && !del->pRight) {
// red leaf나 black leaf 인 경우
delete del;
if ((key > delp->data || key == delp->data) && delp != m_pNodeHead)
delp->pRight = 0;
else
delp->pLeft = 0;
return true;
} else if (key == del->data) { // black node일 경우
Node *ret;
if (del->pLeft) {
del->pLeft->pRight = del->pRight;
ret = del->pLeft;
ret->Red = false;
delete del;
} else if (del->pRight) { // Delete Right Child
del->pRight->pLeft = del->pLeft;
ret = del->pRight;
ret->Red = false;
delete del;
}
if ((ret->data > delp->data || ret->data == delp->data) && delp != m_pNodeHead)
delp->pRight = ret;
else
delp->pLeft = ret;
return true;
} else if (del->pLeft && key == del->pLeft->data) {
delete del->pLeft;
del->pLeft = 0;
return true;
} else if (del->pRight && key == del->pRight->data) {
delete del->pRight;
del->pRight = 0;
return true;
} else {
return false;
}
}
template <class TYPE>
bool RBTreeMap<TYPE>::_RedAsParent(Node *delgp, Node *delp, Node *sib)
{
if (sib == 0 || !sib->Red) return false;
_Rotate(sib->data, delgp);
sib->Red = false;
delp->Red = true;
return true;
}
template <class TYPE>
TYPE RBTreeMap<TYPE>::_SwapKey(Node *del)
{
Node *cdd;
cdd = del->pRight;
while (cdd->pLeft)
cdd = cdd->pLeft;
del->data = cdd->data;
return cdd->data;
}
template <class TYPE>
bool RBTreeMap<TYPE>::_BorrowKey(Node *delgp, Node *delp, Node* del, Node *sib)
{
Node *sibrc;
if (_Is2Node(sib)) return false;
if (del->data > sib->data) {
if (sib->pLeft && sib->pLeft->Red) sibrc = sib->pLeft;
else sibrc = sib->pRight;
} else {
if (sib->pRight && sib->pRight->Red) sibrc = sib->pRight;
else sibrc = sib->pLeft;
}
if ((delp->data > sib->data) != (sib->data > sibrc->data)) {
// double rotation
_Rotate(sibrc->data, delp);
_Rotate(sibrc->data, delgp);
sib->Red = false;
sibrc->Red = true;
} else {
// single rotation
_Rotate(sib->data, delgp);
sib->Red = true;
sibrc->Red = false;
}
del->Red = true;
delp->Red = false;
// Root가 빨강이면 검정으로 바꾼다.
if (m_pNodeHead->pLeft->Red)
m_pNodeHead->pLeft->Red = false;
return true;
}
template <class TYPE>
void RBTreeMap<TYPE>::_BindNode(Node *delp)
{
delp->Red = false;
delp->pLeft->Red = true;
delp->pRight->Red = true;
}
};
#endif