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At the moment Hotham has no concept of LODs. An object 1KM away is rendered at the same quality as one rendered 1M away. In order to save on GPU bandwidth, we should always use the lowest quality assets possible.
The text was updated successfully, but these errors were encountered:
kanerogers
changed the title
Use mipmaps and LODs to reduce texture bandwidth.
[Rendering] Use mipmaps and LODs to reduce texture bandwidth.
Sep 21, 2022
Background
At the moment Hotham has no concept of LODs. An object 1KM away is rendered at the same quality as one rendered 1M away. In order to save on GPU bandwidth, we should always use the lowest quality assets possible.
The text was updated successfully, but these errors were encountered: