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[Rendering] LODs #357

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Tracked by #259
kanerogers opened this issue Sep 20, 2022 · 0 comments
Open
Tracked by #259

[Rendering] LODs #357

kanerogers opened this issue Sep 20, 2022 · 0 comments
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@kanerogers
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kanerogers commented Sep 20, 2022

Background

At the moment Hotham has no concept of LODs. An object 1KM away is rendered at the same quality as one rendered 1M away. In order to save on GPU bandwidth, we should always use the lowest quality assets possible.

@kanerogers kanerogers self-assigned this Sep 20, 2022
@kanerogers kanerogers changed the title Use mipmaps and LODs to reduce texture bandwidth. [Rendering] Use mipmaps and LODs to reduce texture bandwidth. Sep 21, 2022
@kanerogers kanerogers changed the title [Rendering] Use mipmaps and LODs to reduce texture bandwidth. [Rendering] LODs Feb 23, 2023
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