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Issue with combiner_2cycle #7

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GoogleCodeExporter opened this issue Sep 4, 2015 · 1 comment
Closed

Issue with combiner_2cycle #7

GoogleCodeExporter opened this issue Sep 4, 2015 · 1 comment

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@GoogleCodeExporter
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I was playing Deadly Arts and ran into a problem at line 2117. The clamp table 
lookup table has 512 elements in the array, yet *combiner_rgbsub_a_g[1] was a 
17bit number so it was accessing a value outside of the array. I'm guessing 
combined_color should be bitshifted right before accessing the lookup table, 
rather than after.

Original issue reported on code.google.com by adamomar...@gmail.com on 13 Aug 2015 at 7:51

@GoogleCodeExporter
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This should be fixed in r95 committed at 
https://sourceforge.net/projects/angrylions-stuff/
Thank you for your bug report and for bringing the game that actually uses 
chroma keying to my attention. Please report a new issue if you think there's 
still a problem. 

Original comment by spovali...@gmail.com on 15 Aug 2015 at 1:33

  • Changed state: Fixed

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