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I was playing Deadly Arts and ran into a problem at line 2117. The clamp table
lookup table has 512 elements in the array, yet *combiner_rgbsub_a_g[1] was a
17bit number so it was accessing a value outside of the array. I'm guessing
combined_color should be bitshifted right before accessing the lookup table,
rather than after.
Original issue reported on code.google.com by adamomar...@gmail.com on 13 Aug 2015 at 7:51
The text was updated successfully, but these errors were encountered:
This should be fixed in r95 committed at
https://sourceforge.net/projects/angrylions-stuff/
Thank you for your bug report and for bringing the game that actually uses
chroma keying to my attention. Please report a new issue if you think there's
still a problem.
Original comment by spovali...@gmail.com on 15 Aug 2015 at 1:33
Original issue reported on code.google.com by
adamomar...@gmail.com
on 13 Aug 2015 at 7:51The text was updated successfully, but these errors were encountered: