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MazeGame.cs
57 lines (50 loc) · 1.19 KB
/
MazeGame.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MazeGame : MonoBehaviour
{
protected Maze m;
protected Vector2Int playerPos;
private MazeGameState gameState;
// Start is called before the first frame update
public virtual void Start()
{
m = new Maze();
playerPos = m.startPos;
gameState = MazeGameState.AWAITING_INPUT;
}
// Update is called once per frame
public virtual void Update()
{
if(gameState == MazeGameState.AWAITING_INPUT)
{
HandleInput();
}
}
protected void Move(Vector2Int delta)
{
if (m.GetPosition(playerPos.x, playerPos.y).IsValidMove(delta))
{
playerPos += delta;
}
}
virtual protected void HandleInput()
{
if(Input.GetKeyDown(KeyCode.W))
{
Move(Vector2Int.up);
}
if(Input.GetKeyDown(KeyCode.S))
{
Move(Vector2Int.down);
}
if(Input.GetKeyDown(KeyCode.D))
{
Move(Vector2Int.right);
}
if (Input.GetKeyDown(KeyCode.A))
{
Move(Vector2Int.left);
}
}
}