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test_ttf.go
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/
test_ttf.go
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package main
import (
"fmt"
"math/rand"
"runtime"
"time"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
const (
windowWidth = 640
windowHeight = 480
fontPath = "DejaVuSans.ttf"
fontSize = 12
numRectangles = 4
)
var (
randomColors []sdl.Color
)
func init() {
rand.Seed(time.Now().UnixNano())
randomColors = make([]sdl.Color, numRectangles)
for i := range randomColors {
randomColors[i] = sdl.Color{
R: uint8(rand.Intn(256)),
G: uint8(rand.Intn(256)),
B: uint8(rand.Intn(256)),
A: 255,
}
}
}
func main() {
runtime.LockOSThread()
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
fmt.Println("SDL initialization failed:", err)
return
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
fmt.Println("TTF initialization failed:", err)
return
}
defer ttf.Quit()
window, err := sdl.CreateWindow("SDL2 Random Rectangles and Text", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
windowWidth, windowHeight, sdl.WINDOW_SHOWN)
if err != nil {
fmt.Println("Window creation failed:", err)
return
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println("Renderer creation failed:", err)
return
}
defer renderer.Destroy()
font, err := ttf.OpenFont(fontPath, fontSize)
if err != nil {
fmt.Println("Font loading failed:", err)
return
}
defer font.Close()
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.KeyboardEvent:
if t.Keysym.Sym == 27 {
running = false
}
}
}
renderer.SetDrawColor(0, 0, 0, 255)
renderer.Clear()
for i, color := range randomColors {
// Draw a random color rectangle
rectWidth := rand.Intn(100) + 50
rectHeight := rand.Intn(100) + 50
rectX := rand.Intn(windowWidth - rectWidth)
rectY := rand.Intn(windowHeight - rectHeight)
rect := sdl.Rect{X: int32(rectX), Y: int32(rectY), W: int32(rectWidth), H: int32(rectHeight)}
renderer.SetDrawColor(color.R, color.G, color.B, color.A)
renderer.FillRect(&rect)
// Draw the text with rectangle dimensions
text := fmt.Sprintf("[%d] %dx%d", i+1, rectWidth, rectHeight)
textSurface, err := font.RenderUTF8Solid(text, sdl.Color{R: 255, G: 255, B: 255, A: 255})
if err != nil {
fmt.Println("Text rendering failed:", err)
return
}
defer textSurface.Free()
textTexture, err := renderer.CreateTextureFromSurface(textSurface)
if err != nil {
fmt.Println("Texture creation failed:", err)
return
}
defer textTexture.Destroy()
renderer.Copy(textTexture, nil, &sdl.Rect{X: rect.X + rect.W/2 - 50, Y: rect.Y + 5, W: 100, H: 20})
}
renderer.Present()
sdl.Delay(2000) // Delay for 2000 milliseconds (2 seconds) between frames
}
}