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The skill description string at the bottom (e.g. "less enemies, more powerups") is not repainted correctly when switching between skills. This is because the script for the skill selection uses a mixture of big and regular text in a single XYTEXT command. The spaces preceding the big-text marker are supposed to paint over the previously shown skill description message.
To fix, XYTEXT should result in both a DrawText and a DrawBigText action when there are characters preceding the big-text marker byte.
The text was updated successfully, but these errors were encountered:
The skill description string at the bottom (e.g. "less enemies, more powerups") is not repainted correctly when switching between skills. This is because the script for the skill selection uses a mixture of big and regular text in a single
XYTEXT
command. The spaces preceding the big-text marker are supposed to paint over the previously shown skill description message.To fix,
XYTEXT
should result in both aDrawText
and aDrawBigText
action when there are characters preceding the big-text marker byte.The text was updated successfully, but these errors were encountered: