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resize_window.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, shrink-to-fit=no, initial-scale=1">
<meta name="description" content="">
<meta name="author" content="">
<title>ThreeJS - Ejemplos</title>
<!-- Bootstrap Core CSS -->
<link href="css/bootstrap.min.css" rel="stylesheet">
<!-- Custom CSS -->
<link href="css/custom.css" rel="stylesheet">
<!-- HTML5 Shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!-- WARNING: Respond.js doesn't work if you view the page via file:// -->
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/libs/html5shiv/3.7.0/html5shiv.js"></script>
<script src="https://oss.maxcdn.com/libs/respond.js/1.4.2/respond.min.js"></script>
<![endif]-->
</head>
<body>
<div id="wrapper" class="toggled">
<!-- Sidebar -->
<div id="sidebar-wrapper">
<ul class="sidebar-nav">
<li class="sidebar-brand">
<a href="#">
THREEJS
</a>
</li>
<li>
<a href="index.html">Cubo Simple</a>
</li>
<li>
<a href="resize_window.html">Tamaño de Ventana dinámico</a>
</li>
<li>
<a href="controls.html">Controles</a>
</li>
<li>
<a href="colors_textures.html">Texturas & Colores</a>
</li>
<li>
<a href="object_loader.html">Carga de Objetos</a>
</li>
<li>
<a href="lights.html">Luces</a>
</li>
<li>
<a href="stats.html">Estadísticas (FPS)</a>
</li>
<li>
<a href="effects.html">Efectos</a>
</li>
<li>
<a href="vr.html">VR</a>
</li>
</ul>
</div>
<!-- /#sidebar-wrapper -->
<!-- Page Content -->
<div id="viewport"></div>
<!-- /#page-content-wrapper -->
</div>
<!-- /#wrapper -->
<!-- jQuery -->
<script src="js/lib/jquery.js"></script>
<!-- Bootstrap Core JavaScript -->
<script src="js/lib/bootstrap.min.js"></script>
<!-- ThreeJS Library -->
<script src="js/lib/three.min.js"></script>
<!-- Resize Window -->
<script>
// Content size
var WIDTH = Math.abs(window.innerWidth - $('#sidebar-wrapper').innerWidth());
var HEIGHT = window.innerHeight;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, WIDTH / HEIGHT, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(WIDTH, HEIGHT);
document.getElementById('viewport').appendChild(renderer.domElement);
window.addEventListener('resize', function () {
var W = Math.abs(window.innerWidth - $('#sidebar-wrapper').innerWidth());
var H = window.innerHeight;
renderer.setSize(W, H);
camera.aspect = W / H;
camera.updateProjectionMatrix();
});
var cubeGeometry = new THREE.BoxGeometry(2, 2, 2);
var cubeMaterial = new THREE.MeshBasicMaterial({ color: 0x0000FF, wireframe: true });
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
camera.position.z = 5;
// Game Logic
var update = function () {
cube.rotation.x += 0.01;
cube.rotation.y -= 0.005;
};
// Draw scene
var render = function () {
renderer.render(scene, camera);
};
// Run game loop (update, render, repeat)
var GameLoop = function () {
requestAnimationFrame(GameLoop);
update();
render();
};
GameLoop();
</script>
</body>
</html>