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How to configure interiors? #6

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skitsie opened this issue Jan 27, 2020 · 3 comments
Closed

How to configure interiors? #6

skitsie opened this issue Jan 27, 2020 · 3 comments

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@skitsie
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skitsie commented Jan 27, 2020

Okay so when i installed the script, There is no things in the room? In the weed farm there is only a empty room. What should i do? :)

@skitsie
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skitsie commented Jan 27, 2020

I want the weed plants for example, And in coke room i want the tables with coke on it. Meth lab is a empty room where is the machines? How do i add them? :)

@lfuelling
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lfuelling commented May 3, 2020

Sorry for the late reply, for some reason I was not receiving notifications for this repo 🤦‍♂️

TL;DR: What you want is configured in bob74_ipl, not this module.

This module only enables blips and teleportation. As stated in the README, you need an IPL loader like bob74_ipl which will load the necessary files from the game.
This is also where you can change what is loaded.

For the weed farm, you need to change the LoadDefault function of bob74_ipl/dlc_bikers/weed.lua to load the stuff you want for each component.

For example to enable the security upgrades, you can change line 383 from

BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic)

to

BikerWeedFarm.Security.Set(BikerWeedFarm.Security.upgrade)

To see what options are available scroll up a bit, the security suff for example is defined at line 27.

I hope this helps.

@lfuelling lfuelling pinned this issue May 3, 2020
@lfuelling lfuelling changed the title What do do? How to configure interiors? May 3, 2020
@lfuelling lfuelling mentioned this issue Aug 6, 2020
@Brennen11B
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Brennen11B commented Jan 2, 2023

I dont know if you are still tracking this, but i need assistance. I would like to fill my methlab with everything, im curious if this is correct.

[EDIT @lfuelling: Moved to #14.]

Repository owner deleted a comment from Brennen11B Jan 4, 2023
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