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Select nodes and elements #35
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Thanks for the suggestion! |
It is nice of you! |
Can you grab the complete latest code? Don't modify anything and let me
know if it still doesn't work.
…On Sat, Feb 8, 2020 at 12:06 AM 461353349 ***@***.***> wrote:
I uncheck the WITH_UNWIND and WITH_GFLAGS, Because cmake couldnot find the
responding files. When I run the example, I couldnot pick the model or the
face.
[image: image]
<https://user-images.githubusercontent.com/22976548/74072200-07a7f980-4a41-11ea-82bb-ab4dca830cd8.png>
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I have loaded the lastest code and recompiled, But the results are same. |
Did you have similar issues with other examples? e.g., Ambient Occlusion, Shadow |
I could not reproduce the issue. Tests succeeded on 3 different laptops (even on a 12-year old one; both NVidia and AMD graphics cards). You provided information is not sufficient to figure out the issues. I would suggest you do the following tests one by one and let me know how they are different (for each of the tests). Then I may understand the cause of the issue.
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Please run the debug version that will give more information.
On Sun, 9 Feb 2020 at 05:51 461353349 ***@***.***> wrote:
I grab the latest code, update opengl to the latest, and reset vs2017.
Test 1: no difference.
Test 2: information as the following.
[image: image]
<https://user-images.githubusercontent.com/22976548/74096495-d6135900-4b3a-11ea-8aef-1c2392c787ca.png>
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Liangliang
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NVidia and AMD(ATI) GPUs are all OK. Intel Graphics cards are buggy!!! I added code to print more debug information. Please grab the new code, and on line 57 of "picker.cpp", change
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That has no actual information. |
I0209 18:01:43.709262 640 logging.cpp:83] logger initialized
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How many samples did you request for the frame buffer? |
I change Viewer(title, 4, 3, 3) and fbo = new FramebufferObject(width, height, 4);_ as you said, then run in debug mode. ------------ Picker Viewer usage ----------
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You see the "GL error" is gone. Your GPU requires a new FBO must have the same number of samples as the original FBO. This is now satisfied as required by your GPU (the OpenGL specification/standard doesn't require this). Now from the log, all attachments have samples 4, but it still says "attachments must have same number of samples per pixel". |
I change Viewer(title, 0, 3, 3) and fbo = new FramebufferObject(width, height, 0);_ as you said, then run in debug mode. ------------ Picker Viewer usage ----------
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I am not sure that what I had modified. |
Weird that you received 1 sample for the FBO. But what are the actual sample of the viewer ? |
From here, it seems it is a known compatibility issue with the HD Graphics 4600 and Windows 10. I also googled "HD Graphics 4600 bug", too many complaints. |
OK! |
But can you send me the complete log? I want to know how many samples you
received for the viewer (when you request 0).
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Liangliang
…On Sun, Feb 9, 2020 at 11:49 AM 461353349 ***@***.***> wrote:
OK!
I would run opengl in NVidia or AMD(ATI). I think NVidia or AMD(ATI) is
basic setup for most computers.
Thanks very much!!!
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So I just change Viewer(title, 0, 3, 3). conresponding to original code. My OS is win7 SP1. I0209 18:57:49.095752 4456 logging.cpp:83] logger initialized
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OK, Thanks. |
OK, I see! |
Is it possible to implement the following functions with modern OpenGL pipeline?
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