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Using SDL_ttf to render dynamic text in the game is ineffective, as each string is first rendered by freetype onto Surface (slow!), then surface data is converted into Texture and uploaded to GPU (also slow!). A facility is needed to cache glyphs on a texture and render them without calling SDL_ttf code. Texture atlas support is needed for this (#37)
The text was updated successfully, but these errors were encountered:
Using SDL_ttf to render dynamic text in the game is ineffective, as each string is first rendered by freetype onto Surface (slow!), then surface data is converted into Texture and uploaded to GPU (also slow!). A facility is needed to cache glyphs on a texture and render them without calling SDL_ttf code. Texture atlas support is needed for this (#37)
The text was updated successfully, but these errors were encountered: