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Do the box2dlights 1.4 release #62

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rinold opened this issue May 26, 2015 · 2 comments
Closed

Do the box2dlights 1.4 release #62

rinold opened this issue May 26, 2015 · 2 comments

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@rinold
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rinold commented May 26, 2015

Hi Team,

Much time passed since 1.3 and we got some interesting changes (many thanks to piotr-j for custom light shader support). So could we, please, do the new 1.4 release and push it to maven?

Changes introduces since 1.3 (hope I not missed anything):

  • Added ability to resize the HayHandler's FBO
  • Added ability to set custom light shader for HayHandler
  • Added Light.setIgnoreAttachedBody(bool) to allow light ignore all the fixtures of body attached to
  • Added Light.getRayNum() method
  • Added Light.remove(bool) method with conditional disposing, so that light could be removed/added to rayHandler without re-creation
  • [API Change] Light.setContactFilter(...) is now not static and light specific, the static method for all lights is now called setGlobalContactFilter(...)
  • [API Change] Deprecated the RayHandler.setCombinedMatrix(Matrix4) due to the issues with it - use the setCombinedMatrix(OrthographicCamera) instead
  • Fixed issue of box2dlights rendering incompatibility with ScreenUtils.getFrameBufferPixmap on some devices (issue Calling RayHandler.updateAndRender() confuses ScreenUtils #43)
@Tom-Ski
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Tom-Ski commented Jun 7, 2015

Hey @rinold, I'll do a release this evening, must have missed this issue before, so sorry for the delay!

@Tom-Ski Tom-Ski closed this as completed in eaf4093 Jun 7, 2015
@rinold
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rinold commented Jun 8, 2015

No problems, many thanks!

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