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Box2dlights does all the magic under hood, computing lit areas from light sources automatically, which make it really great.
There are some situations, where the area lit by the light source, is useful, especially if it is the computed end-result i.e. collision with blocking areas. I know that, recently, there were convenience methods added for checking for points within a lit / shadowed area, but having the actual area to work with opens up a lot of things.
Can this information be exposed for use?
The text was updated successfully, but these errors were encountered:
Box2dlights does all the magic under hood, computing lit areas from light sources automatically, which make it really great.
There are some situations, where the area lit by the light source, is useful, especially if it is the computed end-result i.e. collision with blocking areas. I know that, recently, there were convenience methods added for checking for points within a lit / shadowed area, but having the actual area to work with opens up a lot of things.
Can this information be exposed for use?
The text was updated successfully, but these errors were encountered: