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I'm getting an error when converting my FBX file. Not much information to give #23
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Let me know how I should send the FBX file to you. It is too large to attach to this issue. |
Thanks for reporting, you can PM me the link to the model. |
Thanks for providing the FBX file. Here's what I found:
Most of the above issues can't be solved by fbx-conv. However, I think it should be nice to have at least some sort of feedback of what's going on. Therefor I changed the following:
I am currently testing these changes and will commit them with the next update. However, in case of your model, it will only help you in identifying the problems (like summed up above), you'll need to resolve the problems to get an usable model. Note that I'm not a modeler/animator, I can only identify the technical problems. I cannot help you to resolve them within your modeling application. |
Thanks Xoppa ... I will past this on to the modeler. |
I successfully converted your model to g3dj (about 5MB) and g3db (about 2MB) and got it rendered (of course without materials and with other problems). Here's the output of the modified fbx-conv, which might help you to identify the actual nodes:
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Thanks Xoppa! That model was converted by the artist for me to send to you. The models for the game will not have that many polys but contains the same type of information. I will look for the updates to fbx-conv and try it again. Jeff |
Hi Xoppa, I haven't seen any updates since your reply ... is there another branch where you applied updates? Thanks |
No, it might take a while before I commit these changes. This is because I have multiple changes pending (e.g. regarding additional material attributes like reflection, converting g3dj to g3db, better logging, etc.). I need to test all these on various models before I can commit. This should not be a problem for you, with above information you should be able to fix your model to successfully convert it. |
Added logging to the repo |
I'm getting an error when converting my FBX file. Not much information to give
Loading source file...
Triangulating FbxLine geometry
I get the window fbx-conv-win32.exe has stopped working dialog popping up.
The FBX file is converted from 3ds Max 2012.
I can PM the link of the file to the developer who is handling this issue.
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