You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Running on Linux desktop gives me this error when rendering a sign screen:
Exception in thread "LWJGL Application" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
at org.lwjgl.opengl.GLChecks.ensureArrayVBOenabled(GLChecks.java:77)
at org.lwjgl.opengl.GL20.glVertexAttribPointer(GL20.java:892)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glVertexAttribPointer(LwjglGL20.java:847)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setVertexAttribute(ShaderProgram.java:662)
at com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO.bindAttributes(VertexBufferObjectWithVAO.java:171)
at com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO.bind(VertexBufferObjectWithVAO.java:147)
at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:380)
at com.badlogic.gdx.graphics.Mesh.bind(Mesh.java:371)
at com.badlogic.gdx.graphics.Mesh.render(Mesh.java:479)
at com.badlogic.gdx.graphics.Mesh.render(Mesh.java:449)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.flush(SpriteBatch.java:972)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.end(SpriteBatch.java:180)
at com.mojang.metagun.screen.GameScreen.render(GameScreen.java:81)
at com.mojang.metagun.screen.SignReadScreen.render(SignReadScreen.java:44)
at com.mojang.metagun.Metagun.render(Metagun.java:57)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:214)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
The text was updated successfully, but these errors were encountered:
Running on Linux desktop gives me this error when rendering a sign screen:
The text was updated successfully, but these errors were encountered: