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in the do { } while() loop of the nemesis_send_frame() function, count can never be 0. The while condition prevents that. That means the usleep() has to be skipped on the last packet which is count==1, not count==0.
Expected Behavior
nemesis should quit after the last frame has been sent and not wait for -i or the default of 1 second.
Actual Behavior
nemesis waits for -i after the last frame has been sent.
Steps to Reproduce the Problem
send a frame ;)
Specifications
Solution
For me, it seem line 344 of nemesis-functions.c isn't working as it should.
If count would be 0, it should not sleep. So I think there's an issue with the counter (off by one?)
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