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Can't call RetroRuntime::is_joypad_button_pressed #6

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InquisitiveCoder opened this issue Nov 23, 2022 · 1 comment · Fixed by #10
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Can't call RetroRuntime::is_joypad_button_pressed #6

InquisitiveCoder opened this issue Nov 23, 2022 · 1 comment · Fixed by #10
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@InquisitiveCoder
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Commit 9b4c3f0 ("various cleanups and improvements") changed the first argument of RetroRuntime::is_joypad_button_pressed from u32 to RetroDevicePort, but RetroDevicePort doesn't have a public constructor.

@ghost
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ghost commented Nov 24, 2022

Emulators don't need to query for buttons though.. right? 😅

@ghost ghost added the good first issue Good for newcomers label Nov 24, 2022
@ghost ghost added this to the 0.2.0 milestone Nov 24, 2022
@ghost ghost linked a pull request Nov 24, 2022 that will close this issue
@ghost ghost closed this as completed in #10 Nov 30, 2022
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