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broadcast player names ordering breaks expectations #14895
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There are 2 ways to present a game: names only, and names with a board in between. Boards are presented from white perspective. Which means black is on top, and white at the bottom. The same order was kept when there is no board between the players, to ensure UI consistency. It is confusing that the same game has the players flipped around depending on whether the view includes a board in between them. |
Can we have a visual cue (other than the eval bar) when there is no board? Would a white background for the white player's name work or would the UI look horrible? Have we tried it? Maybe even just the background for the clock times? |
Your cue is that the players are always in the same position. With or without a board in between, it's always from white POV, so black on top and white at bottom. |
On wide layouts, we might resolve by stretching the side a bit and arranging the players horizontally. White on left vs Black on right. The eval bar and their records could go between them or under. |
To be honest: in the old system, I got a bit confused |
There's got to be something better than the above. I understand issues with formatting the Eval Bar but if that wasn't there, I always think of the player on top to be white, reason being its the one I read first. I read top to bottom and left to white - on most pairing sites white always comes to the left. The results are also annoying - like I said I naturally read form top to bottom so I read 1-0 and assume it is a white win - it's trying to say 0-1 black win
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