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lua2cpp.txt
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lua2cpp.txt
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_
{
exe_script(string)
string ooopp
get_obj : _arg.Cpp_Arg& get_ns_obj(int32, string)
}
_arg.Cpp_Arg
{
()
(int32, _engine._memory.Base2&, _arg.Cpp_Arg*, number,string)
static int32 hp
set_d : d=_base.Base1&
set_hp : static hp=int32
get_v : int32 get_value()
set_v : set_value(int32)
}
_base.Base1
{
()
int32 owerid
r3r3r : pt_hello_v()
IJ3RJ2 : pt_arg_1(_arg.Cpp_Arg*)
get_info(_arg.Cpp_Arg&, _engine._memory.Base3*)
}
_engine._memory.Base2
{
()
pt_world_v()
pt_world()
_engine._memory.Base3 pt_arg_2(_arg.Cpp_Arg*)
}
_engine._memory.Base3.ICls
{
string get_name(int32)
}
_engine._memory._lll
{
_base.Base1*|gc| get_base()
string get_name(int32)
}
_engine._memory.Base3
{
string get_name(int32)
_gabriel.b1* bb1
}
_gabriel.b1
{
int32 b1_id
set_b1_name : modify_name(string)
print_b1 : pt_b1()
}
_gabriel.b2
{
string b2_name
static string last_name()
uint32 uniqued_id()
}
Derived extends _gabriel.b1
{
(int32)
bool b_value
pt_hello_v()
pt_world()
string pt_arg_2(_arg.Cpp_Arg*, int32, string)
static print_static(string)
}
Der2 extends Derived, _gabriel.b2
{
(bool, int32, string)
}