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Utils.h
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Utils.h
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#ifndef UTILS_H
#define UTILS_H
#include <ctime>
#include <string>
#include <vector>
#include <SFML/Graphics.hpp>
class Utils
{
public:
// Absolute value
static float abs(const float &value);
// Get the time for the outputs
static std::string getTime();
// Get PI (same method as Math.h)
static constexpr float PI = 3.14159265358979323846; // It is wrote like that in the math library btw
// State class is defined here to be used in any other classes
enum class State { HOME, CREDITS, LEVEL_SELECTION, IN_GAME, LEVEL_EDITOR, END_GAME, IDLE };
// Action class of action, used un other classes
enum class Action { FORWARD, TURN_CLOCKWISE, TURN_COUNTERCLOCK, LIGHT, JUMP, PROG_P1, PROG_P2, NONE};
// Orientation of the robot
enum class Orientation { UP, DOWN, UP_LEFT, DOWN_LEFT, UP_RIGHT, DOWN_RIGHT, NONE};
// Type prog
enum class TypeProg {MAIN, P1, P2};
// Repertories
static const std::string FONT_PATH ;
static const std::string IMG_PATH ;
static const std::string LEVELS_PATH ;
// Splits a string into a container
static std::vector<std::string> split(const std::string& str, const std::string& delim);
// Change easily the orientation
static Orientation turn_clockwise(Orientation actual_orientation);
static Orientation turn_counterclock(Orientation actual_orientation);
// Converts the position in index to pixels (hexagonal grid)
static sf::Vector2f positionToPixel(const sf::Vector2f &pos_in_index, const sf::Vector2f &gap, const int &radius);
private:
Utils() = default;
};
#endif // UTILS_H