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Under certain scenarios the usage of EditorUndoRedoManager in the LimboAI Editor plugin will pollute the scene history when it shouldn't -- for example when creating a new BehaviorTree and adding tasks to it while on an empty scene.
This will make will make undo/redo operations error out from time to time and not work as expected sometimes.
Since EditorUndoRedoManager is not able to automatically track parent/child relationships of Resource objects (which include BTTask), we need a way to force it to use a specific undo/redo history in order to properly manage undo/redo operations in the Editor.
Once the following patch is merged upstream, the LimboAI Editor undo/redo operations can be properly fixed.
Under certain scenarios the usage of
EditorUndoRedoManager
in the LimboAI Editor plugin will pollute the scene history when it shouldn't -- for example when creating a newBehaviorTree
and adding tasks to it while on an empty scene.This will make will make undo/redo operations error out from time to time and not work as expected sometimes.
Since
EditorUndoRedoManager
is not able to automatically track parent/child relationships ofResource
objects (which includeBTTask
), we need a way to force it to use a specific undo/redo history in order to properly manage undo/redo operations in the Editor.Once the following patch is merged upstream, the LimboAI Editor undo/redo operations can be properly fixed.
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