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If you believe you have discovered a vulnerability or have an issue related to security, please DO NOT open a public issue. Instead, send us a mail to dl_oss_dev@linecorp.com.
What did you do?
I made a CPP-plugin with line-sdk-ios-swift and called line login in Unreal Engine build.
What did you expect?
line login success
What happened actually?
Sometimes crashing when calling line-sdk-login in Unreal Engine build.
Your environment?
Xcode 13.1, Unreal Engine 4.25.4, Line SDK 5.7.0, iOS 12~14 test device
@onevcat Thanks for checking out my issue. I marked the crash point in the line code. There are no screenshots due to the crash situation. There are no significant logs.
is totally code from Apple and iOS. There is almost no way we can do anything about it.
The only suggestion from mine is, if it is possible to check the url value here, see whether it contains any special characters. If the url is fine, then maybe it is some restriction of either Unreal or Apple that stop a url being opened. In this case, there should usually some message in the console to explain it more.
Since there is no way to continue the investigation, please allow me to close it for now. Feel free to reopen it if there is any new information or anyone encounters the same problem. 🙏
Is it a security issue?
If you believe you have discovered a vulnerability or have an issue related to security, please DO NOT open a public issue. Instead, send us a mail to dl_oss_dev@linecorp.com.
What did you do?
What did you expect?
What happened actually?
Your environment?
Sample project
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