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DXTextureInteropNVpr.h
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DXTextureInteropNVpr.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DXTEXTUREINTEROP_H_
#define MOZILLA_GFX_DXTEXTUREINTEROP_H_
#include "nvpr/GL.h"
#include "Windows.h"
#include <mozilla/RefPtr.h>
namespace mozilla {
namespace gfx {
class DXTextureInteropNVpr : public RefCounted<DXTextureInteropNVpr> {
public:
static TemporaryRef<DXTextureInteropNVpr> Create(void* aDX, void* aDXTexture)
{
bool success;
RefPtr<DXTextureInteropNVpr> interop =
new DXTextureInteropNVpr(aDX, aDXTexture, success);
return success ? interop.forget() : nullptr;
}
~DXTextureInteropNVpr();
GLuint Lock();
void Unlock();
private:
DXTextureInteropNVpr(void* aDX, void* aDXTexture, bool& aSuccess);
HANDLE mDXInterop;
GLuint mTextureId;
HANDLE mTextureInterop;
};
}
}
#endif /* MOZILLA_GFX_DXTEXTUREINTEROP_H_ */