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PinGUI

C++/SDL2/OpenGL created by Lubomir "Pinsius" Barantal

Extensions: Glew for OpenGL functions. http://glew.sourceforge.net/

SDL + its extensions: SDL_TTF SDL_Image https://www.libsdl.org/

GLM library for matrix operations http://glm.g-truc.net/0.9.8/index.html

Boost (for bind function) http://www.boost.org/

Some of its features are :

  • Text creation (using SDL_TTF extension)
  • Dynamic text handling(if you write a variable, library will automatically update the text if the variable changes)
  • Basic gui elements (that can be networked together so elements can consist of other elements and create pure new style)
  • Advanced window creation options
  • Multitabbing (window can has more tabs with different content)
  • Scrolling
  • Windows have its own coordinate system ( [0;0] is the left corner of the window)
  • Each tab can have its own settings (for example font)

Note: the library is still in development

Video : https://www.youtube.com/watch?v=YxVG0uQdU_Y

This library was developed primary for learning purposes but now i consider it to be able to handle also the GUI in my projects ( even if it still needs lot of improvements).

Things I´m still working on :

  • Documentation/or at least simple manual[x]
  • Update render system (so it will use benefit of matrices) to improve efficiency
  • Implement own allocators (the biggest need is for text - when it changes frequently, because dynamic allocations for sprites are slowing the speed down)
  • Support of multiple resolutions
  • Add new elements and improve old
  • Also add support to define GUI layout via XML

More info will be provided soon

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C++/SDL2/OpenGL GUI library

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