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A desktop tool for live-editing fragment shaders. Compatible with shadertoy.com.

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lineCode/ShaderPlayground

 
 

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Your fragment shader playground

A tool for live-editing fragment shaders. Mostly compatible with Shadertoy.com.

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Known Issues

For the list of known issues, refer to the project issues on Github, sort by the "bug" label. Or just use this link.

Reporting an issue

Create an issue on the project's page on Github.

Contributing

Any contributions are welcome!

Cloning the repository

The main git repository has submodules, so you need to execute the update_repository script (available as .bat for Windows and .sh for Win / Mac) after cloning this repo in order to clone the nested repositories. Subsequently, you can use the same update_repository script at any time to pull incoming changes to the main repo, as well as to all the subrepos, thus updating everything to the latest revision.

Building

  • A compiler with C++ 14 support is required.
  • Qt 5.8 or newer required.
  • Windows: you can build using either Qt Creator or Visual Studio for IDE. Visual Studio 2015 or newer is required - v140 toolset or newer. Run qmake -tp vc -r to generate the solution for Visual Studio. I have not tried building with MinGW, but it should work as long as you enable C++ 14 support.
  • Linux: open the project file in Qt Creator and build it.
  • Mac OS X: You can use either Qt Creator (simply open the project in it) or Xcode (run qmake -r -spec macx-xcode and open the Xcode project that's been generated).

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A desktop tool for live-editing fragment shaders. Compatible with shadertoy.com.

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  • C++ 85.4%
  • GLSL 4.9%
  • QMake 4.5%
  • Inno Setup 2.4%
  • Batchfile 2.4%
  • Shell 0.4%