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Vehicle driving project made in C++ using Vehicle Pawn from Unreal. This project includes: Templates functions, PlayerCameraManager Clamp Angle, FORCEINLINE Macro, Xbox Controller Input add it in .cpp file and PitchAndRoll Air Control inspired in GTA V system. All the core logic is inside the MyVehicle code.

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[Available for Xbox Controller and Keyboard/Mouse] Vehicle driving project using VehicleWheel Components from UE4 with extra "GTAV Inspired" Air Control. Developed with Unreal Engine 4.24

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Vehicle driving project made in C++ using Vehicle Pawn from Unreal. This project includes: Templates functions, PlayerCameraManager Clamp Angle, FORCEINLINE Macro, Xbox Controller Input add it in .cpp file and PitchAndRoll Air Control inspired in GTA V system. All the core logic is inside the MyVehicle code.

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  • C++ 87.6%
  • C# 11.7%
  • C 0.7%