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Clone of Minecraft using Unreal Engine

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ZixuanCraft

Minecraft clone using Unreal Engine. Demo: https://www.youtube.com/watch?v=VBDN45e8FBQ

Implemented Features

  • Endless Terrain Generation
  • AI can react to the player
    • Zombie (Normal, Skeleton, Creeper)
    • Livestocks (Chicken, Cow)
    • Pets (Dog)
  • Adding Cube
  • Removing Cube
  • Inventory System
  • Crafting System
  • GooglePlay Services for Android

Target Platfroms

  • Windows
  • Android

Input

  • Keyboard & Mouse
  • Controller
  • Mobile Touches

Controls

Keyboard & Mouse

Action Keyboard & Mouse Status
Move WASD Hold
Rotate Camera Mouse X & Y axis Hold
Jump Space bar Press
Attack F Key Press
Sprint Left Shift Key Hold
Destroy Cube F Key Hold
Place Cube Right mouse button Press
Quit Game Escape Press
Toggle Inventory E Key Press
Scroll Inventory Mouse Wheel Scroll

Controller

Action Controller Status
Move Left Thumb Stick Hold
Rotate Camera Right Thumb Stick Hold
Jump Face Pad Bottom Press
Attack Face Pad Left Press
Sprint Left Thumb Stick Hold
Destroy Cube Right Trigger Hold
Place Cube Left Trigger Press
Quit Game Menu Button Press
Toggle Inventory Face Pad Top Press
Scroll Inventory Left/Right Shoulder Press

Mobile Input

Action Mobile Status
Move Virtual Joystick Hold
Rotate Camera Scroll on Screen Hold
Jump Jump Button Press
Attack A Button Press
Sprint TBD Hold
Destroy Cube A Button Hold
Place Cube B Button Press
Quit Game TBD Press
Toggle Inventory TBD Press
Scroll Inventory Touch Press

Future Plans

  • More terrains like sand, river, mountain
  • Swimming
  • Fix away compiling warnings for Android
  • Minecraft Character instead of Unreal default Gun
  • Saving and Loading progress
  • Networking
  • Refactor UI code

Known Issues

  • Controller can't manipulate all inventory UI mouse
  • The NavMesh is limited, if the player walk towards one direction for ~15 mins, the NPC won't be able to find a path.

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Clone of Minecraft using Unreal Engine

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  • C++ 95.9%
  • C 2.6%
  • C# 1.5%